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How to decide the budget as independent game developer?

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I'm currently try to make a business plan and was just wondering, how you guys decide the budget for outsourcing tasks. Is there a kind of a reference point? Or does the client decide this mostly by himself, what he want for his work?I speaking specially about tasks like:

  • translation (en->xxx)
  • character artwork
  • tiles/background artwork
  • sprites
  • music (BGM/SE)
  • voice synchronization

Naturally it depends really a lot about content size and requirements - but have any here a generally idea about the neccessary budget for tasks like this?Any link or ressource to this topic would be highly appreciated.Thank you guys,

Edit: Already thank you, for the great answers!Specially I mean also things like: How do you compromise with graphics artists and what kind of "contract" do you use. In which frame I can imagine the payment for i.e. a drawn character artwork or a standard sprite sheet with a few animations? Any experiences? I haven't really an idea, what to offer an artist for such tasks...


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